Virtual Reality Rehabilitation Videos

VR rehabilitation series · 4 of 5

Audio and visual desensitisation in VR

Can we gently retrain sensitivity to busy places?

This episode is in production
The film will appear here once it's made. Estimated length 1:54. Until then, the full script is below.

Chapters

  1. 0:00 The question
  2. 0:13 Meet the audio and visual desensitisation in VR
  3. 0:34 How it runs
  4. 0:55 Strengths and limits
  5. 1:12 What to measure
  6. 1:37 The takeaway

Script and transcript

The question

Big question today. Can we gently retrain sensitivity to busy places? You're with Virtual Reality Rehabilitation Videos, on virtualrealityrehabilitation.com.

Meet the audio and visual desensitisation in VR

After brain injury or with some conditions, busy visual scenes and noise can be exhausting. VR lets the therapist set the scene from clear to cluttered, and sound from silence to several sources in different rooms, and then step up gradually.

How it runs

Here's the plan. First, start with a clear, quiet environment. Next, add one visual or audio element at a time. Then, increase clutter or sound sources as tolerance grows. Finally, combine with simple tasks to keep it functional.

Strengths and limits

Why do it in VR at all? Fine-grained, repeatable control of stimulation. Realistic sound from different directions. Now, the limits. Must be paced carefully to avoid symptom flare-ups.

What to measure

What does the data tell us? Tolerance level reached: the main progress marker. Task performance at each level: function under load. Physiological signals: stress responses. Week one, a single radio in the next room is too much. Week six, the patient tidies a virtual kitchen with music playing in two rooms.

The takeaway

Your takeaway: task performance at each level and its neighbours tell you how the task was done, not just how fast. Script, chapters and sources are all on this page.

Shot list

  1. Title card with site name and domain (5 s)
  2. Presenter, medium shot, opening question
  3. Cut-away: animation or diagram for 'meet the audio and visual desensitisation in vr'
  4. Cut-away: animation or diagram for 'how it runs'
  5. Cut-away: animation or diagram for 'strengths and limits'
  6. Cut-away: animation or diagram for 'what to measure'
  7. Lower third throughout: Virtual Reality Rehabilitation Videos · virtualrealityrehabilitation.com
  8. Presenter close-up for the takeaway
  9. End card linking back to this page (5 s)

Sources for this video